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I’m Brad Flick, Design Director behind Penny’s Big Breakaway, an upcoming 3D motion platformer, popping out early subsequent 12 months on PlayStation 5. At this time, I’ll break down one of many bosses in our recreation.

If you’re unfamiliar with Penny’s Huge Breakaway, you play as Penny and her accomplice Yo-Yo. Your objective is to assist Penny escape by the world of Macaroon. Inside every stage, like every good platformer, you’ll face a number of obstacles: an countless penguin military, lethal traps, difficult hazards, denizens in misery, and diverse bosses. At this time, we are going to take a look at considered one of these bosses, Mr. Q.


First gameplay details on new Penny’s Big Breakaway boss, Mr. Q

Take a look at the brand new animated trailer for Penny’s Huge Breakaway

Mr. Q is the dominion’s prime scientist and a strong magician. He’s present in Zaphara, an influence station in a desert with cobalt sands. You have to be cautious, as Mr. Q is each clever and unpredictable. Let me inform you how we developed this character and what you’ll do on this battle.

Mr. Q’s inspiration got here immediately from taking a look at Penny as our lead instance. She makes use of a yo-yo, so the workforce started researching different ability toys for our different characters. This led us to the considered a hacky sack – one thing Mr. Q might kick round. Mr. Q developed the expertise that harnesses {the electrical} powers of the desert, so naturally, he juggles extremely charged conductive footbags and tosses them at you.

The primary a part of the battle turns into a little bit of vitality tennis, as we wish to name it. You could handle profitable volleys with Mr. Q. I discover utilizing our recreation’s Professional controls simpler throughout this battle. With this setup, the yo-yo is mapped to the suitable analog stick. You’ll be able to stand there and simply purpose the yo-yo in any course. This can be simpler than turning Penny to satisfy every shot.

After efficiently kicking the electrical ball again, you progress to the second half, the place you could scramble to pocket the various heads of Mr. Q on the large billiards desk.

Returning to Mr. Q’s inspiration, we had a separate thought for a snooker shot boss encounter. Taking a look at what we already had, we determined to merge the 2 ideas: Mr. Q is a strong, long-legged magician, and his head is a billiard ball – in actual fact, he has a number of totally different heads with a number of personalities. He will be antagonistic one minute and empathetic the subsequent.

We needed the boss battle with Mr. Q and lots of different encounters, to give attention to motion and evasion. This can be a recurring and main theme within the recreation, and we need to reinforce that Penny just isn’t constructed for fight. Within the recreation, you could usually reply the query, “How do you defeat a boss with out utilizing the yo-yo as a melee weapon?”

This nonviolent method wasn’t with out its challenges: as a designer, how will we talk the personalities of those characters? How will we assist you to perceive what to do? With Mr. Q, the digicam angle is down low. This helps give attention to the gameplay of vitality volleys and allows you to see his kooky battle animations. Lastly, the billiard idea and big desk helped us instantly inform you your objective: Mr. Q’s head, nook pocket.

We are able to’t wait so that you can see the remainder of our solid of characters when the Penny’s Big Breakaway launches early subsequent 12 months. See you subsequent time.

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